What’s something very hard that programmers make look easy?
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Making a 3D game
Lets look back a while shall we?
1981
A first 3D game called Tempest is published. Please notice that developers of this game found a way to calculate points and lines in 3D and found where to display 3D objects on a 2D screen:
After a while developers found a way to display walls and fake flat characters. This screen comes from a Wofenstein game:
After a bad flat guy a new era of game characters was started with 3D modelling. I could not mention here Lara Croft from Tomb Raider. She was a beauty:
And at that time some new technologies was developed. MMX kicked in. It was a set of instructions to do more precise and fast operations on a CPU.
Accelerated graphics cards and OpenGL enabled a new era of operating on 3D objects with direct instructions.
So the real fun began. But obstacles were found. Mainly for years to come problems were two: too little memory and too…